Otakon 2012: the smelly wet spot in Baltimore that wasn’t an aquarium or sex juice.

tumblr m7j0e5oGZe1qiyf4wo1 1280 Otakon 2012: the smelly wet spot in Baltimore that wasnt an aquarium or sex juice.

Oh God. What drug do otaku use to trick themselves into thinking they’re any better than juggalos? I need a hit of that today. Maybe two.

I just wanted to recap the news that came out of the Baltimore anime convention Otakon, to satisfy your curiosity in case you didn’t follow its every mind-numbing detail on Twitter. Turns out there wasn’t much to follow. As you probably know, anime cons are mostly about cosplay and fan panels and everything but anime and manga. But there are North American anime and manga companies who announce what they’re going to sell and what paltry audience shows up for these announcements often clap their flippers in approval.

1. GRAVE OF THE FIREFLIES ON BLU-RAY.

You’ve heard of Sentai Filmworks. They came out of the ashes/dubious financial practices of ADV Films to release a couple of titles that shocked people who cared: the fifty-episode Golgo 13 television series and the Fist of the North Star revival series Raoh Gaiden.

Nevermind it took them two years to finish releasing Golgo 13 and people who bought the FotNS set felt ripped off when a Blu-ray and dub came out afterwards. I’m not trying to badmouth those releases, I’m trying to say they’ve released tons of embarrassing fanservice dookie since then.

But hey, they’re going to release Grave of the Fireflies on Blu-ray in November. Is it truly as depressing/brilliant as I remember it being? Don’t know, but since 2012 continues to be a big year in anime movies, I’ll sure find out.

2. WOLFSMUND: IT’S LIKE VINLAND SAGA, BUT NOT AS GOOD.

wolf2 Otakon 2012: the smelly wet spot in Baltimore that wasnt an aquarium or sex juice.

Book publisher Vertical, Inc. does this thing on Twitter where they ask people to suggest manga for them to license and then say no to every response they get. Seems kind of rude to me, but hey, I know next to nothing about social media.

One of the titles people have asked for constantly, a beautifully drawn Viking manga named Vinland Saga, can never be released by Vertical. Its rights are held by Kodansha, a company that seems more intent on releasing wonky-looking garbage than some of the best comics Japan has to offer.

In a twisted turn of fate, I think Vertical got tired of people asking them about Vinland Saga and picked up a wonky-looking dark ages manga no one asked for to try and shut everyone up: Wolfsmund.

People who don’t read scanlations may like it because they have nothing better to compare it to. And at least Vertical is trying to address a hole in North America manga publishing. I just wish it could be plugged with something better.

Vertical also licensed some Gundum thing but I don’t wanna talk ab

3. JAM PROJECT TO PERFORM AT A VENUE WHERE PEOPLE WON’T LEAVE EARLY TO ATTEND AMV CONTESTS.

JAM Project is a Japanese music supergroup that devote their lyrical talents to singing songs about super robots and other stuff that doesn’t sound like it should completely and utterly rule, but by some magnificent accomplishment IT ACTUALLY DOES.

Otakorp is going to do a JAM Project concert later this year as its own thing, rather than plugging it in the middle of Otakon, around thousands of people who don’t give a crap, like they did in 2008. Here’s hoping they’ll be backed by a live band this time. I may have to get on this.

There you have it! I rudely drilled down Otakon 2012 to three things. The Internet shrugged.

milo anime con Otakon 2012: the smelly wet spot in Baltimore that wasnt an aquarium or sex juice.

An expensive 3-D simulation of what it would look like if I attended an anime con. (Not made by me.)

Osamu Dezaki hitting his target: Golgo 13.

It’s official: 2012 is the year I learned to love anime movies again.

It began with the domestic release of REDLINE. Remember REDLINE? Ancient history by Internet standards, but boy was that a bona fide hit–what’s that? It wasn’t? Oh right, this anime game doesn’t make sense anymore.

Before I tromp back to my room, let me tell you about this beautiful thing right here. It’s another anime movie that’s been released this year, the 1982 classic Golgo 13: The Professional.

golgo13 1 Osamu Dezaki hitting his target: Golgo 13.

Though Golgo 13 is the manga creation of gekiga master Takao Saito, and the titular character has a legacy stretching all the way back to 1969, this movie is very much a product of its director, Osamu Dezaki, who recently passed away last April. The above screen capture doesn’t resemble your typical animation frame. It’s a “postcard memory,” an animation cel the camera lingers on that’s carefully drawn and painted for added emphasis. It’s just one of the techniques Osamu pioneered which has since become common practice in anime.

Dezaki was one of the absolute titans of Japan’s animation industry, and in this movie you get to see him flexing his creative muscles to adapt the Golgo 13 manga in a way that unarguably elevates it.

I didn’t quite appreciate this movie on that level until now. Before I had always considered it a great piece of entertainment, for sure, and a great Golgo 13 movie. Somewhere between upgrading my AV setup and the natural evolution in my appreciation of anime, I’m in a place to be in love with The Professional more than ever before. Enhanced perspective is one of the rewards of dwelling on great things, and also why I’m not one of those “watch every new show in a season and rush to opine about it” anime bloggers.

Some credit for my greater appreciation of this movie must also be given to Discotek Media, who released a remastered DVD last week that puts the previous non-anamorphic version to complete and utter shame.

Seriously, throw out those old discs, they’re worthless. This version even includes the Jonathan Clements commentary track previously only available in the UK. Clements is a smart dude and he does a great job talking about anime in a historically-minded way, though I haven’t listened to his commentary in a few years. The writing you see here is my raw reaction to having revisited the movie. Any uncited thoughts that mirror his are either thefts of my unconscious or coincidence.

golgo13 31 Osamu Dezaki hitting his target: Golgo 13.

Golgo 13, as Takao Saito created him, is a straightforward, amoral assassin who makes up for his lack of a personality with unflagging rifle precision and the ability to have sexy time with lots of ladies.

What Dezaki adds to the mix in this movie is a lurid thoughtfulness, both through his use of ambiance and visual symbols. The Professional simply oozes atmosphere, leveraging nearly every analogue trick possible in cel animation to create something that couldn’t be further from the refined animation proficiency of a Miyazaki movie, but has an all-encompassing (adult) sense of wonderment of its own.

It takes something this lush to illustrate how safe and mundane the majority of anime direction is. The Professional can be understood as a series of vignettes. Each scene almost functions independently with its own palette and symbols.

For example one in which a mobster is admonishing his hired help is lit with overpowering oranges as the mobster sits in front of a bubbling crocodile tank. In another scene a priest hires Golgo 13 to kill someone and then kills himself in repentance. Everyone is cast in crimson red, and the priest paradoxically emits a yellow aura giving the appearance he’s on fire.

This is just a sampling of the tableaus that make you want to sit back and drink the movie in. And screen caps won’t entirely capture the appeal, either. This stuff needs to be seen in motion, replete with the drawl of chunky remastered eighties animation and jazz music in the background.

golgo13 21 Osamu Dezaki hitting his target: Golgo 13.

It’s a sad irony that for all the positive things I’m saying about the look and feel of its animation, the thing people always bring up about The Professional is how it’s the first anime to ever incorporate CG. And sure, the movie is notable for that fact. Dezaki incorporates CG briefly in the stop-motion credits at the beginning of the movie (credits which, by the way, are presented in North America fully intact for the first time ever) and then he uses it again more prominently for a helicopter in the movie’s climax.

Obviously, it doesn’t look so hot by today’s standards, so it’s become a sticking point for discussion. At the time of the movie’s original release the CG was intended to be one of the movie’s main draws. Regardless, the helicopter scene doesn’t number much more than sixty seconds, and as jarring as it is, we can look back on it as an indicator of how even later into his career, Dezaki was still a trailblazer in the anime field.

So for all the great things about this film, why do people dwell on this one aspect of it to make nerd jokes? Piss off, chucklefucks.

golgo13 4 Osamu Dezaki hitting his target: Golgo 13.

Golgo 13: The Professional is an excellent blend of Takao Saito’s grim flagship property and Dezaki’s gorgeous visual sensibilities. I had a ridiculously good time as it washed over me.

Few things are comparable in versatility and awesomeness to a solid anime film. You can relax and watch it at the end of a busy weekday with a couple of beers, you can see it with friends who aren’t anime experts, you can even loan it to someone else and hope to get it back the same month.

And when anime is this well-directed, and not bogged down in continuity to scare functional people away, it ascends the ranks even higher. Golgo 13: The Professional belongs in any conversation about the best anime films. I give up trying to gauge where the movie stands in the esteem of anime fandom (blech). I just know where it belongs: somewhere at the top.

golgo13 5 Osamu Dezaki hitting his target: Golgo 13.

Next month Discotek Media, saviors of the twenty-first century of anime licensing, are going to release the Space Adventure Cobra movie, also directed by Osamu Dezaki. Look forward to it, I know I will.

Fist of the North Star: Ken’s Rage 2 December street date, details revealed.

kens rage 2 Fist of the North Star: Kens Rage 2 December street date, details revealed.

Multiple sites are reporting news about Fist of the North Star: Ken’s Rage 2 leaked early from this week’s edition of the Japanese gaming magazine Famitsu. The details are as follows:

  • The game will be titled Shin Hokuto Musou in Japan.
  • It’s due for a December 2012 release in Japan.
  • The game will feature a graphical style closer to Tetsuo Hara’s drawing style.
  • The game features nearly twice the content of its predecessor.
  • As hinted in the teaser trailer, the video game will include the Land of Asura arc from Fist of the North Star 2.
  • UPDATE: A more in-depth translation of the initial leak can be found here.
  • UPDATE 2 (7/25/12): The Famitsu website has screenshots and Japanese information.

We’ll have you covered as more specific information emerges.

Source: siliconera.com, gamekult.com, hobbynews.uss13.zetaboards.com/koeiwarriors, famitsu.com

Portuguese autobio nerd comics: Magical Otaku.

Do you consider yourself an otaku?

I think I count as one, though I ascribe no positive attributes to the word. In fact, I sort of resent the fact that I can’t live without cartoons and comics. This stuff sustains me on a level that probably isn’t healthy, and I don’t beam with pride when I admit that. Thank Odin I have a job and don’t have parents to live with, otherwise the self-loathing would be overpowering.

I’m not the only one using the otaku banner to do things besides feel good about myself. There’s of course the Anime Club series, an offshoot of some dude’s webcomic that’s so popular it became its own thing. I can take it or leave it; I’ve never had a positive anime club experience to begin with, so the webcomic is less a parody of something I know, and more a confirmation I don’t belong within a hundred yards of one of those things.

magicalotaku1 Portuguese autobio nerd comics: Magical Otaku.

Having said all that, I’m not totally anti-otaku and on occasion I can be interested in what it means to be an otaku in other parts of the world. So for that reason I bought Magical Otaku #1, a comic by Portuguese independent comics publisher Ruru Comix.

Ruru Comix is a one-man publisher ran by an artist who goes by the pen name Rudolfo. In addition to his Magical Otaku series, Rudolfo has collaborated with other artists on Lodaçal Comix, an international anthology he manages. Past contributors include Italian comics artist Detrocboi, who I’ve written about before.

magicalotaku2 Portuguese autobio nerd comics: Magical Otaku.

I don’t know to what degree Magical Otaku is biographical, but I can only assume something this knowingly hideous has many kernels of truth built into it. Turns out Portuguese otaku (or this comic’s parody of such) are no different than the ones I’m used to: they have bad skin, refer to female anime characters as their waifu, and deal with bullying in awkward, unproductive ways.

There isn’t much time for the comic to kick into high gear, as it only runs for ten pages. The rest of the issue consists of pinups, two pages of biographical comics describing the creation of this issue, and a back-up feature about Musclechoo, a fleshbomb portmanteau of that yellow and black electric Pokemon.

magicalotaku3 Portuguese autobio nerd comics: Magical Otaku.I may regret saying this once subsequent installments come out, but I would have preferred if Magical Otaku had stayed closer to its original subject throughout the issue. The drawings of fleshlights and poop in the margins lead me to believe it has potential to go to even more entertaining places.

I think I’ve read enough small press comics to say: if you have more than an ounce of drawing talent and like comics, why not make one? The thing wouldn’t have to number more than twenty pages, and you’d be releasing it into a world mostly apathetic to its existence, because it wouldn’t be free. The only people that would buy it would be friends, family, and crazy people like me, and trust me, when it comes to individuals earnestly trying to get their art into the world, my kind is kind folk.

Magical Otaku #1 can be purchased here. Want me to talk about your small press comic? Tell me about it!

G Senjou Heaven’s Door: it’s like Bakuman, except more gooder.

Have you read Bakuman, the Shonen Jump manga about a pair of kids who try to become published manga artists?

If there’s a single criticism I had to make of Bakuman, it’s that it could be more realistic. The main characters approach the task of creating comics with youthful passion and verve, but that enthusiasm emanates from the fact they’re supposed to be take charge shonen protagonists. There isn’t a lived-in motivation, an insatiable desire to express themselves. They aren’t their own worst enemies. They don’t seem like genuine artists or teenagers.

g senjou heavens door G Senjou Heaven’s Door: its like Bakuman, except more gooder.There’s an eighteen chapter manga about students who create manga, and it cuts right to the chase, brimming with the passion-fueled madness of adolescence. It’s called G Senjou Heaven’s Door and I think everyone should read it.

Heaven’s Door was published in Monthly Ikki, the seinen anthology with a slight alternative vibe that was channeled in the creation of Viz’s now-abandoned digital manga site sigikki.com. Though Monthly Ikki is known for being experimental, the beauty of Heaven’s Door is it’s a straightforward unrelenting drama filled with the teenage pathos adults find embarrassing in retrospect, but undeniably shape them. At the same time the manga weighs heady philosophical ideals, as the characters struggle with their own identity, peace of mind, and artistic success.

Perhaps part of what makes G Senjou Heaven’s Door experimental is that it takes the subject of creating manga so seriously. Creator Yoko Nihonbashi doesn’t just show us that manga is hard work, she shows us how it can destroy you.

gsenjou G Senjou Heaven’s Door: its like Bakuman, except more gooder.

Heaven’s Door is about two boys, a writer and an artist, who join forces to enter a manga contest. It precedes Bakuman in publication by about eight years, and while I wouldn’t assume it was the template, there are interesting parallels. Tetsuo, the artist, is a quiet boy whose eyes are perpetually hidden by his hair, for reasons I won’t reveal. Machizo, the writer, hates manga.

The story begins plainly, but very quickly the characters’ histories are at the forefront. Machizo hates manga because his father is a hugely successful mangaka he rails against for being so negligent. Tetsuo used to draw manga all the time, but is only inspired to pick it up again after reading Machizo’s prose. Their pasts are intertwined in ways that aren’t fully revealed until the manga’s end, but it seems they’re doomed to overcome their differences and understand one another.

Machizo is the audience proxy of the story. We’re meant to feel his frustration, both at his circumstances and his own petty nature. We’re also meant to feel his confusion at how put together his contemporaries appear, despite his pompous belief in his own heightened intellect and ability. I totally felt nothing of these things growing up. I’m able to rattle them off out of sheer skill.

gsenjou2 G Senjou Heaven’s Door: its like Bakuman, except more gooder.

Heaven’s Door smartly avoids details about the manga Tetsuo and Machizo work on. Omitting such information prevents you from disagreeing with the characters’ understanding of what they’re doing, and perhaps encourages a bit of projection. The details of what’s being created don’t matter. What matters is how everyone in the story responds to it. So the author casts all the light on her characters, for the good of the story.

G Senjou Heaven’s Door is about the teenage dilemmas of self-expression, paternal stifling, and burgeoning sexual energy. It weaves a compelling story out of complex tragic histories and presents them with an emotional maturity that heightens their impact. I don’t use these words lightly: this comic gave me goosebumps.